六、(核心素养·文化意识)阅读理解。
陕北说书
Shanbei storytelling is an important form of storytelling and folk art in the northwest of China. It is mainly popular in areas like Yan'an and Yulin in northern Shaanxi Province. It started as a way for blind artists to make a living by singing traditional stories. Over time, it absorbed(吸收) the tunes (曲调) of Qinqiang Opera and Xintianyou, and gradually became a form of storytelling that could be performed with long stories and singing. The performance is done by one person who sings and plays an instrument at the same time. The instrument can be a *sanxian*, a three-stringed(弦) Chinese instrument, or a *pipa*. Besides, there is also a clapper(拍板) made of two wooden boards tied to the performer's legs to keep the rhythm(节奏).
One person who has made Shanbei storytelling more popular is Xiong Zhuying. He has cleverly connected this traditional art with modern technology and game. In the video game *Black Myth: Wukong*, game developers invited Xiong to introduce elements (元素) of Shanbei storytelling, making it interesting and enjoyable to younger audiences (观众) who might not experience this traditional art form before.
In the second part of the game, players will meet a monk(和尚) who performs a heartfelt piece of Shanbei music. This short but lively performance, lasting less than two minutes, has got over 10 million views on social media. Its lyrics, "Success and failure, life and death, are all beyond reason", bring out deep emotions and make listeners think a lot. Xiong and the game developers' creativity brings Shanbei storytelling back to life, making its future brighter than ever before.
(
A. The artists who were famous.
B. The people who played games.
C. The people who lived a good life.
D. The artists who couldn't see.
(
① a *sanxian* ② a clapper ③ a guitar ④ a tie ⑤ a golden board
A. ①②
B. ②④
C. ③④
D. ④⑤
(
A. Who made the game *Black Myth: Wukong*.
B. What Shanbei storytelling is.
C. How Shanbei storytelling has become popular.
D. How players played the game.
陕北说书
Shanbei storytelling is an important form of storytelling and folk art in the northwest of China. It is mainly popular in areas like Yan'an and Yulin in northern Shaanxi Province. It started as a way for blind artists to make a living by singing traditional stories. Over time, it absorbed(吸收) the tunes (曲调) of Qinqiang Opera and Xintianyou, and gradually became a form of storytelling that could be performed with long stories and singing. The performance is done by one person who sings and plays an instrument at the same time. The instrument can be a *sanxian*, a three-stringed(弦) Chinese instrument, or a *pipa*. Besides, there is also a clapper(拍板) made of two wooden boards tied to the performer's legs to keep the rhythm(节奏).
One person who has made Shanbei storytelling more popular is Xiong Zhuying. He has cleverly connected this traditional art with modern technology and game. In the video game *Black Myth: Wukong*, game developers invited Xiong to introduce elements (元素) of Shanbei storytelling, making it interesting and enjoyable to younger audiences (观众) who might not experience this traditional art form before.
In the second part of the game, players will meet a monk(和尚) who performs a heartfelt piece of Shanbei music. This short but lively performance, lasting less than two minutes, has got over 10 million views on social media. Its lyrics, "Success and failure, life and death, are all beyond reason", bring out deep emotions and make listeners think a lot. Xiong and the game developers' creativity brings Shanbei storytelling back to life, making its future brighter than ever before.
(
D
) 1. Who first performed Shanbei storytelling?A. The artists who were famous.
B. The people who played games.
C. The people who lived a good life.
D. The artists who couldn't see.
(
A
) 2. (创新考法·组合式选择)What does the performer need when he performs Shanbei storytelling?① a *sanxian* ② a clapper ③ a guitar ④ a tie ⑤ a golden board
A. ①②
B. ②④
C. ③④
D. ④⑤
(
C
) 3. What do Paragraph 2 and Paragraph 3 mainly talk about?A. Who made the game *Black Myth: Wukong*.
B. What Shanbei storytelling is.
C. How Shanbei storytelling has become popular.
D. How players played the game.
答案
1~3. DAC
解析
【分析】
做这篇阅读理解时,我们可以按照"题干划关键词→回原文定位匹配信息"的思路解题:首先第一题询问陕北说书最早的表演者,直接定位文章介绍起源的第一段找对应描述;第二题是组合式细节题,回到第一段表演道具的相关内容里逐一核对选项里的物品是否被提及,排除不存在的道具就能选出正确组合;第三题是段落主旨题,通读第二、三段,提炼两段共同的核心事件,排除和段落内容无关的干扰选项即可得到答案。
【解析】
1. 第1题:定位原文第一段第三句"It started as a way for blind artists to make a living by singing traditional stories",可知陕北说书最初是失明艺人谋生的方式,blind artists对应D选项"看不见的艺术家",其余选项的"知名艺术家""玩游戏的人""生活优渥的人"均不符合原文描述,因此选D。
2. 第2题:定位第一段表演相关内容,文中明确提到表演需要的物品包括三弦(sanxian)、绑在腿上打节奏的木制拍板(clapper),吉他、领带、金板均未被提及,因此符合要求的是①和②,对应A选项。
3. 第3题:第二、三段核心讲述了艺人熊竹英将陕北说书和热门游戏《黑神话:悟空》结合,让原本不了解这项传统艺术的年轻观众爱上陕北说书,相关片段在社交媒体获得千万播放量,让陕北说书重焕生机,整体介绍的是陕北说书重新走向流行的过程,对应C选项。A选项"谁制作游戏"、B选项"陕北说书是什么"(属于第一段内容)、D选项"玩家怎么玩游戏"均不符合段落主旨。
【答案】
1~3. DAC
【知识点】
阅读细节查找,阅读主旨归纳,传统文化类阅读
【点评】
本题结合非遗陕北说书和国产热门游戏的传播背景出题,既考察了学生快速定位文本细节、总结段落主旨的基础阅读能力,也渗透了中华优秀传统文化当代创新传播的文化意识,题目干扰项设置难度低,只要认真对照原文内容就能顺利选出正确答案。
【难度系数】
0.8
做这篇阅读理解时,我们可以按照"题干划关键词→回原文定位匹配信息"的思路解题:首先第一题询问陕北说书最早的表演者,直接定位文章介绍起源的第一段找对应描述;第二题是组合式细节题,回到第一段表演道具的相关内容里逐一核对选项里的物品是否被提及,排除不存在的道具就能选出正确组合;第三题是段落主旨题,通读第二、三段,提炼两段共同的核心事件,排除和段落内容无关的干扰选项即可得到答案。
【解析】
1. 第1题:定位原文第一段第三句"It started as a way for blind artists to make a living by singing traditional stories",可知陕北说书最初是失明艺人谋生的方式,blind artists对应D选项"看不见的艺术家",其余选项的"知名艺术家""玩游戏的人""生活优渥的人"均不符合原文描述,因此选D。
2. 第2题:定位第一段表演相关内容,文中明确提到表演需要的物品包括三弦(sanxian)、绑在腿上打节奏的木制拍板(clapper),吉他、领带、金板均未被提及,因此符合要求的是①和②,对应A选项。
3. 第3题:第二、三段核心讲述了艺人熊竹英将陕北说书和热门游戏《黑神话:悟空》结合,让原本不了解这项传统艺术的年轻观众爱上陕北说书,相关片段在社交媒体获得千万播放量,让陕北说书重焕生机,整体介绍的是陕北说书重新走向流行的过程,对应C选项。A选项"谁制作游戏"、B选项"陕北说书是什么"(属于第一段内容)、D选项"玩家怎么玩游戏"均不符合段落主旨。
【答案】
1~3. DAC
【知识点】
阅读细节查找,阅读主旨归纳,传统文化类阅读
【点评】
本题结合非遗陕北说书和国产热门游戏的传播背景出题,既考察了学生快速定位文本细节、总结段落主旨的基础阅读能力,也渗透了中华优秀传统文化当代创新传播的文化意识,题目干扰项设置难度低,只要认真对照原文内容就能顺利选出正确答案。
【难度系数】
0.8
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