2026年高效精练八年级英语下册译林版第67页答案
五、(2025·德阳)阅读理解。
Weiqi, also known as Go in English, is a black and white board game from ancient China. It is considered one of the Four Arts for ancient Chinese literators to master. Besides Weiqi, they had to learn Chinese calligraphy, painting and guqin playing.
Weiqi has a history of over 4,000 years, even older than Chinese chess. According to some historical records, Weiqi was known as Yi in its early years. It is said to have been invented by Emperor Yao. Seeing that his son got angry easily and didn't like to study, the emperor was quite worried. So he decided to find something to educate his son, and a board game came to him.
The rules of Weiqi are simple: using black and white stones, two players take turns putting their stones on empty cross points of the board. The aim is to surround a larger total area on the board while stopping one's own stones from being taken by the other side. Stones do not move and are only taken off the board if they are completely surrounded.
The scene of two people playing Weiqi appears in many traditional Chinese paintings. The image of a player holding a stone over the board, looking for a place to put it, was later turned into a famous Chinese idiom, which means "unsure about making a move". The idiom is still widely used today.
With its development, Weiqi grew more popular. Later, it spread to other Asian countries and Western countries. Today, it has become an international board game.
(
A
)1. What are the Four Arts mentioned in the passage?
① Weiqi. ② Painting. ③ Calligraphy. ④ Guqin playing. ⑤ Dancing.
A. ①②③④ B. ①②③⑤ C. ①②④⑤ D. ①③④⑤
(
C
)2. Why did Emperor Yao invent Weiqi according to Paragraph 2?
A. To have some fun. B. To teach himself.
C. To educate his son. D. To help his people.
(
D
)3. In which part of a newspaper can you probably read this passage?
A. Music. B. News. C. Movies. D. Culture.
(
B
)4. What is the best title for the passage?
A. History of Chinese Chess B. Game of Black and White
C. Beauty of Four Arts in China D. Development of Chinese Idioms

答案

1. A 2. C 3. D 4. B

解析

【分析】
这是一篇介绍中国传统围棋文化的阅读理解题,解题时可以采用先读题干、带着关键词回原文定位的思路,无需逐字通读全文就能快速锁定答案:
1. 第一题直接定位第一段提到的Four Arts的具体内容,对照选项排除不属于的项目即可选出正确答案;
2. 第二题定位第二段关于尧帝发明围棋的描述,找到对应的原因句直接匹配选项;
3. 第三题判断文章所属的报纸板块,结合全文介绍传统棋牌文化的属性,排除无关板块即可;
4. 第四题选最佳标题,需要梳理全文核心描述对象是围棋,排除只覆盖局部内容的干扰项,选出最贴合全文的标题。
【解析】
1. 细节理解题:原文第一段明确说明古代文人要掌握的四艺是围棋、书法、绘画和古琴,不包含舞蹈,对应①②③④,选A,排除包含⑤的BCD选项。
2. 细节理解题:第二段最后提到尧帝担心儿子易怒不爱学习,决定找东西来教育儿子,由此发明了这个棋盘游戏也就是围棋,对应选项C“教育他的儿子”,A取乐、B自我提升、D帮助百姓都不符合原文描述。
3. 推理判断题:全文围绕中国传统围棋的历史、规则、文化传播展开,属于文化类内容,最可能出现在报纸的文化板块,D正确;A音乐、B新闻、C电影都和文章内容无关。
4. 主旨大意题:全文核心介绍的是黑白棋子组成的围棋这项传统游戏,B选项“黑白的游戏”完美对应围棋的特征,覆盖全文内容;A选项中国象棋的历史不是文章主题,C选项四艺的美只在第一段提到,不是核心,D选项中国成语的发展只在第四段提了一个相关成语,都属于以偏概全的干扰项,因此选B。
【答案】
1. A 2. C 3. D 4. B
【知识点】
英语细节阅读,主旨大意归纳,中国传统棋牌文化
【点评】
本篇是介绍中国传统文化的说明类阅读,大部分题目为直接定位就能得出答案的细节题,仅最后一道主旨题需要学生整体把握全文核心对象,干扰项设置都是截取文中局部内容的以偏概全类选项,难度适中,在考察学生英语阅读能力的同时也能帮助学生加深对围棋相关传统文化的了解。
【难度系数】
0.7