(B)
For over a century, the Library Cave in Dunhuang, Gansu Province, has been
famous for its extraordinary murals. Many people want to see this art, but it is
difficult to visit because the trip through the Gobi Desert is challenging. Also, to
protect the old paintings, only a certain number of people are allowed to enter the
cave each day.
Now, there is a good solution. The Digital Library Cave allows people
everywhere to visit the cave without leaving home. It was made by the Dunhuang
Academy and a technology company. By using video game technology, the Digital
Library Cave allows users to explore the cave and step into history, feeling like they
are actually being there.
Much like in a video game, you take on the role of a time-travelling explorer.
Guided by the digital helper Jiayao, your journey begins. You'll discover how the
cave was made and closed. You will also find out how it was found again and brought
to life online. During your visit, you will meet eight important people from history,
like Wang Yuanlu, the priest who found the Library Cave. One of the project's
greatest achievements is the creation of a "digital twin" of Cave 16 and Cave 17. The
paintings and statues inside look just like the real ones. You can see all the details
clearly. While exploring, you will see local plants and hear music from traditional
Chinese instruments like pipa and drums. These instruments are also shown in the
original Dunhuang paintings. The light in the Digital Library Cave changes naturally
as well, just like in the real cave.
Soon, the Digital Library Cave will be ready for use in other languages like
English and Japanese. This means more people around the world can learn about
Dunhuang's beautiful art and stories.
46. What mainly stops people from visiting the real Library Cave?
A. The cave is not open to the public.
B. The weather in Dunhuang is always bad.
C. The trip is difficult and visits are limited.
D. The cave is too dark to see the paintings clearly.
47. What can visitors do in the Digital Library Cave?
A. Touch the real paintings and statues.
B. Learn about the history of the cave.
C. Play some traditional musical instruments.
D. Talk with ancient people from all walks of life.
48. Why does the writer mention the "digital twin" of Cave 16 and Cave 17?
A. To show the digital copies are true to life.
B. To describe how the digital cave was created.
C. To explain why the real cave needs to be protected.
D. To prove it is more beautiful than the real one.
49. What can we infer from the Digital Library Cave project?
A. It is mainly designed for experts on murals.
B. It aims to replace the real cave.
C. It values both technology and culture.
D. It attracts foreigners to spread Chinese culture.
50. What is the main purpose of this passage?
A. To advise people to visit the real Mogao Caves.
B. To introduce a new video game about Dunhuang.
C. To show the difficulties in protecting Mogao Caves.
D. To present a digital way to explore Dunhuang's culture.
For over a century, the Library Cave in Dunhuang, Gansu Province, has been
famous for its extraordinary murals. Many people want to see this art, but it is
difficult to visit because the trip through the Gobi Desert is challenging. Also, to
protect the old paintings, only a certain number of people are allowed to enter the
cave each day.
Now, there is a good solution. The Digital Library Cave allows people
everywhere to visit the cave without leaving home. It was made by the Dunhuang
Academy and a technology company. By using video game technology, the Digital
Library Cave allows users to explore the cave and step into history, feeling like they
are actually being there.
Much like in a video game, you take on the role of a time-travelling explorer.
Guided by the digital helper Jiayao, your journey begins. You'll discover how the
cave was made and closed. You will also find out how it was found again and brought
to life online. During your visit, you will meet eight important people from history,
like Wang Yuanlu, the priest who found the Library Cave. One of the project's
greatest achievements is the creation of a "digital twin" of Cave 16 and Cave 17. The
paintings and statues inside look just like the real ones. You can see all the details
clearly. While exploring, you will see local plants and hear music from traditional
Chinese instruments like pipa and drums. These instruments are also shown in the
original Dunhuang paintings. The light in the Digital Library Cave changes naturally
as well, just like in the real cave.
Soon, the Digital Library Cave will be ready for use in other languages like
English and Japanese. This means more people around the world can learn about
Dunhuang's beautiful art and stories.
46. What mainly stops people from visiting the real Library Cave?
A. The cave is not open to the public.
B. The weather in Dunhuang is always bad.
C. The trip is difficult and visits are limited.
D. The cave is too dark to see the paintings clearly.
47. What can visitors do in the Digital Library Cave?
A. Touch the real paintings and statues.
B. Learn about the history of the cave.
C. Play some traditional musical instruments.
D. Talk with ancient people from all walks of life.
48. Why does the writer mention the "digital twin" of Cave 16 and Cave 17?
A. To show the digital copies are true to life.
B. To describe how the digital cave was created.
C. To explain why the real cave needs to be protected.
D. To prove it is more beautiful than the real one.
49. What can we infer from the Digital Library Cave project?
A. It is mainly designed for experts on murals.
B. It aims to replace the real cave.
C. It values both technology and culture.
D. It attracts foreigners to spread Chinese culture.
50. What is the main purpose of this passage?
A. To advise people to visit the real Mogao Caves.
B. To introduce a new video game about Dunhuang.
C. To show the difficulties in protecting Mogao Caves.
D. To present a digital way to explore Dunhuang's culture.
答案
46.C 47.B 48.A 49.C 50.D
解析
【分析】
先通读全文,明确文章围绕敦煌数字图书馆展开,介绍其背景、功能与意义。针对每道题,通过关键词定位原文对应段落,对比选项与原文信息,排除错误选项得出答案:
1. 第46题:定位第一段,找到阻碍参观真实藏经洞的原因是戈壁之旅有挑战性(旅行难)和每日限流,对应选项C;
2. 第47题:定位第三段,数字敦煌中可了解洞穴的建造、关闭、发现等历史,对应选项B;
3. 第48题:定位第三段,“digital twin”的描述是内部绘画和雕像与真实的一模一样,说明数字副本逼真,对应选项A;
4. 第49题:数字敦煌项目运用视频游戏技术(科技),同时传播敦煌文化,体现兼顾科技与文化,对应选项C;
5. 第50题:全文围绕数字敦煌这一探索敦煌文化的数字方式展开,对应选项D。
【解析】
46. 细节理解题:根据第一段“the trip through the Gobi Desert is challenging... only a certain number of people are allowed to enter the cave each day”可知,阻碍参观的原因是旅行困难和参观人数受限,故选C。
47. 细节理解题:根据第三段“You'll discover how the cave was made and closed. You will also find out how it was found again...”可知,在数字敦煌中可了解洞穴的历史,故选B。
48. 细节理解题:根据第三段“the creation of a 'digital twin' of Cave 16 and Cave 17. The paintings and statues inside look just like the real ones”可知,作者提到“digital twin”是为了说明数字副本逼真,故选A。
49. 推理判断题:数字敦煌项目运用了视频游戏技术(科技),同时旨在让更多人了解敦煌文化,体现兼顾科技与文化,故选C。
50. 主旨大意题:全文主要介绍了敦煌数字图书馆这一探索敦煌文化的数字方式,故选D。
【答案】
46.C 47.B 48.A 49.C 50.D
【知识点】
英语阅读理解、细节理解题、主旨大意题
【点评】
本文是一篇介绍敦煌数字图书馆的英语阅读理解材料,题目以细节理解为主,辅以推理判断和主旨大意题,考查学生快速定位信息、理解文本细节及归纳主旨的能力,整体难度适中。
【难度系数】
0.7
先通读全文,明确文章围绕敦煌数字图书馆展开,介绍其背景、功能与意义。针对每道题,通过关键词定位原文对应段落,对比选项与原文信息,排除错误选项得出答案:
1. 第46题:定位第一段,找到阻碍参观真实藏经洞的原因是戈壁之旅有挑战性(旅行难)和每日限流,对应选项C;
2. 第47题:定位第三段,数字敦煌中可了解洞穴的建造、关闭、发现等历史,对应选项B;
3. 第48题:定位第三段,“digital twin”的描述是内部绘画和雕像与真实的一模一样,说明数字副本逼真,对应选项A;
4. 第49题:数字敦煌项目运用视频游戏技术(科技),同时传播敦煌文化,体现兼顾科技与文化,对应选项C;
5. 第50题:全文围绕数字敦煌这一探索敦煌文化的数字方式展开,对应选项D。
【解析】
46. 细节理解题:根据第一段“the trip through the Gobi Desert is challenging... only a certain number of people are allowed to enter the cave each day”可知,阻碍参观的原因是旅行困难和参观人数受限,故选C。
47. 细节理解题:根据第三段“You'll discover how the cave was made and closed. You will also find out how it was found again...”可知,在数字敦煌中可了解洞穴的历史,故选B。
48. 细节理解题:根据第三段“the creation of a 'digital twin' of Cave 16 and Cave 17. The paintings and statues inside look just like the real ones”可知,作者提到“digital twin”是为了说明数字副本逼真,故选A。
49. 推理判断题:数字敦煌项目运用了视频游戏技术(科技),同时旨在让更多人了解敦煌文化,体现兼顾科技与文化,故选C。
50. 主旨大意题:全文主要介绍了敦煌数字图书馆这一探索敦煌文化的数字方式,故选D。
【答案】
46.C 47.B 48.A 49.C 50.D
【知识点】
英语阅读理解、细节理解题、主旨大意题
【点评】
本文是一篇介绍敦煌数字图书馆的英语阅读理解材料,题目以细节理解为主,辅以推理判断和主旨大意题,考查学生快速定位信息、理解文本细节及归纳主旨的能力,整体难度适中。
【难度系数】
0.7
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