五、传统文化阅读理解。
Weiqi, also known as Go in English, is a black and white board game from ancient China. The game is considered one of the Four Arts for ancient Chinese literators(文人) to master. Besides Weiqi, they had to learn Chinese calligraphy(shu), painting(hua) and guqin playing(qin).
Weiqi has a history of over 4,000 years, even older than Chinese chess. According to some historical records, Weiqi was known as Yi in its early years. It is said to have been invented by Emperor Yao. Seeing that his son got angry easily and didn't like to study, the emperor was quite worried. So he decided to find something to educate his son, and a board game came to him.
The rules of Weiqi are simple: using black and white stones, two players take turns putting their stones on empty cross points of the board. The aim is to surround(包围) a larger total area on the board while stopping one's own stones from being taken by the other side. Stones do not move and are only taken off the board if they are completely surrounded.
The scene of two people playing Weiqi appears in many traditional Chinese paintings. The image(形象) of a player holding a stone over the board, looking for a place to put it, was later turned into a famous Chinese idiom(成语), which means "unsure about making a move". The idiom is still widely used today.
With its development, Weiqi grew more popular. Later, it spread to other Asian countries and Western countries. Today, it has become an international board game.
(
①Weiqi. ②Painting. ③Chinese calligraphy. ④Guqin playing. ⑤Dancing.
A. ①②③④ B. ①②③⑤ C. ①②④⑤ D. ①③④⑤
(
A. To have some fun. B. To teach himself.
C. To educate his son. D. To help his people.
(
A. Music. B. News. C. Movies. D. Culture.
(
A. History of Chinese chess B. Game of black and white
C. Beauty of Four Arts in China D. Development of Chinese idioms
Weiqi, also known as Go in English, is a black and white board game from ancient China. The game is considered one of the Four Arts for ancient Chinese literators(文人) to master. Besides Weiqi, they had to learn Chinese calligraphy(shu), painting(hua) and guqin playing(qin).
Weiqi has a history of over 4,000 years, even older than Chinese chess. According to some historical records, Weiqi was known as Yi in its early years. It is said to have been invented by Emperor Yao. Seeing that his son got angry easily and didn't like to study, the emperor was quite worried. So he decided to find something to educate his son, and a board game came to him.
The rules of Weiqi are simple: using black and white stones, two players take turns putting their stones on empty cross points of the board. The aim is to surround(包围) a larger total area on the board while stopping one's own stones from being taken by the other side. Stones do not move and are only taken off the board if they are completely surrounded.
The scene of two people playing Weiqi appears in many traditional Chinese paintings. The image(形象) of a player holding a stone over the board, looking for a place to put it, was later turned into a famous Chinese idiom(成语), which means "unsure about making a move". The idiom is still widely used today.
With its development, Weiqi grew more popular. Later, it spread to other Asian countries and Western countries. Today, it has become an international board game.
(
A
)1. What are the Four Arts mentioned in the passage?①Weiqi. ②Painting. ③Chinese calligraphy. ④Guqin playing. ⑤Dancing.
A. ①②③④ B. ①②③⑤ C. ①②④⑤ D. ①③④⑤
(
C
)2. Why did Emperor Yao invent Weiqi according to Paragraph 2?A. To have some fun. B. To teach himself.
C. To educate his son. D. To help his people.
(
D
)3. In which part of a newspaper can you probably read this passage?A. Music. B. News. C. Movies. D. Culture.
(
B
)4. What is the best title for the passage?A. History of Chinese chess B. Game of black and white
C. Beauty of Four Arts in China D. Development of Chinese idioms
答案
1. A 【点拨】根据“Besides Weiqi, they had to learn Chinese calligraphy (shu), painting (hua) and guqin playing (qin).”可知,琴棋书画被称为“四艺”。故选 A。
2. C 【点拨】根据“Seeing that his son got angry easily and didn't like to study, the emperor was quite worried. So he decided to find something to educate his son, and a board game came to him.”可知尧帝发明围棋是为了教育他的儿子。故选 C。
3. D 【点拨】本文主要介绍了围棋的历史、规则以及其在文化中的地位,属于文化类内容。故选 D。
4. B 【点拨】本文主要介绍了围棋的历史、规则以及其在文化中的地位,强调了围棋作为一种黑白棋类游戏的特点,选项 B“黑白游戏”概括了文章主旨,适合作文章标题。故选 B。
2. C 【点拨】根据“Seeing that his son got angry easily and didn't like to study, the emperor was quite worried. So he decided to find something to educate his son, and a board game came to him.”可知尧帝发明围棋是为了教育他的儿子。故选 C。
3. D 【点拨】本文主要介绍了围棋的历史、规则以及其在文化中的地位,属于文化类内容。故选 D。
4. B 【点拨】本文主要介绍了围棋的历史、规则以及其在文化中的地位,强调了围棋作为一种黑白棋类游戏的特点,选项 B“黑白游戏”概括了文章主旨,适合作文章标题。故选 B。
解析
【分析】
这是一篇关于中国传统文化围棋的英语阅读理解题,解题思路为:先通读全文把握文章大意,再针对每个小题的问题,回到原文定位关键信息句,逐一比对选项内容,排除不符合原文的错误选项,最终选出正确答案。
【解析】
1. 第1题:根据原文第一段最后一句“Besides Weiqi, they had to learn Chinese calligraphy (shu), painting (hua) and guqin playing (qin).”可知,古代文人的“四艺”是围棋、书法、绘画、古琴,对应①②③④,故选A。
2. 第2题:根据第二段“Seeing that his son got angry easily and didn't like to study, the emperor was quite worried. So he decided to find something to educate his son...”可知,尧帝发明围棋是为了教育他的儿子,故选C。
3. 第3题:文章主要介绍围棋的历史、规则及文化地位,属于文化类内容,因此可在报纸的文化版面读到,故选D。
4. 第4题:文章围绕以黑白棋子为特点的围棋展开,B选项“Game of black and white”(黑白游戏)准确概括了文章主旨;A选项主题为象棋,C选项侧重“四艺”而非围棋,D选项侧重成语,均不符合,故选B。
【答案】
1.A 2.C 3.D 4.B
【知识点】
英语阅读理解、传统文化阅读
【点评】
本题是结合中国传统文化的英语阅读理解题,重点考查学生快速定位原文细节信息、理解文章主旨大意的能力,题目难度适中,贴合学生对传统文化的认知范畴。
【难度系数】
0.7
这是一篇关于中国传统文化围棋的英语阅读理解题,解题思路为:先通读全文把握文章大意,再针对每个小题的问题,回到原文定位关键信息句,逐一比对选项内容,排除不符合原文的错误选项,最终选出正确答案。
【解析】
1. 第1题:根据原文第一段最后一句“Besides Weiqi, they had to learn Chinese calligraphy (shu), painting (hua) and guqin playing (qin).”可知,古代文人的“四艺”是围棋、书法、绘画、古琴,对应①②③④,故选A。
2. 第2题:根据第二段“Seeing that his son got angry easily and didn't like to study, the emperor was quite worried. So he decided to find something to educate his son...”可知,尧帝发明围棋是为了教育他的儿子,故选C。
3. 第3题:文章主要介绍围棋的历史、规则及文化地位,属于文化类内容,因此可在报纸的文化版面读到,故选D。
4. 第4题:文章围绕以黑白棋子为特点的围棋展开,B选项“Game of black and white”(黑白游戏)准确概括了文章主旨;A选项主题为象棋,C选项侧重“四艺”而非围棋,D选项侧重成语,均不符合,故选B。
【答案】
1.A 2.C 3.D 4.B
【知识点】
英语阅读理解、传统文化阅读
【点评】
本题是结合中国传统文化的英语阅读理解题,重点考查学生快速定位原文细节信息、理解文章主旨大意的能力,题目难度适中,贴合学生对传统文化的认知范畴。
【难度系数】
0.7
登录