B
In September 2024, the National Museum of Classic Books in Beijing launched an interactive puzzle game called Ancient Book Restorer—Hundred Cities Book to celebrate its 10th anniversary. The game, which is free to play, combines ancient Chinese classics with modern technology. Players use a WeChat mini-programme to scan QR codes on guidebooks and receive missions. The goal is to solve puzzles by finding clues hidden in exhibits like oracle bones, bamboo slips, and rare ancient books.
One of the key exhibits is the earliest edition of Shan Hai Jing (Classic of Mountains and Seas), published in 1180 during the Song Dynasty. To solve the first puzzle, players must understand the text and use a specially designed paper “ruler” that, when folded correctly, reveals the answer. Feng Wanwen, a player, enjoyed this process, saying it required both knowledge and creativity.
The game features(以……为特色) 83
exhibits, with over 20 providing clues. Players act as protectors of ancient books, reading and analyzing texts to solve puzzles. Dai Ying, founder of Puzzle Master, the game’s design team, explains that the game encourages players to engage deeply with the exhibits, becoming “cocreators” of the museum’s educational experience.
Players can choose between two versions: single-role or three-role. In the single-role version, players investigate why Shan Hai Jing turns its own pages at midnight. The three-role version requires teamwork and competition, as one player is secretly a saboteur. If the saboteur wins, the group faces the “consequences” of failing to protect the ancient books.
Since its launch, the game has become extremely popular. By late January 2025, about 1,000 players had participated, and reservation positions often sold out within minutes. Feng and her friend spent over an hour completing the game, finding the final puzzle’s answer to be a touching motto about preserving ancient classics.
The game is part of the Shanhaishe IP, a virtual community for ancient book protection launched by the museum in 2019. Gu Heng, director of the museum’s exhibition department, hopes to expand similar activities alongside future exhibitions.
5. What can be inferred about the role of the paper “ruler” in the game?
A. It presents the Song Dynasty history.
B. It is only for ancient book experts.
C. It needs creative folding to find answers.
D. It measures distances between mountains.
6. Why was the game designed to include interactive exhibits?
A. To test players’ memories of ancient texts.
B. To promote ancient book preservation.
C. To emphasize competition over cooperation.
D. To help players understand the exhibits better.
7. What does the underlined word “saboteur” in Paragraph 4 mean?
A. A player who helps others win.
B. A player who designs the puzzles.
C. A player who disturbs the game in secret.
D. A player who protects ancient books.
8. Which of the following would be the best title for the passage?
A. A Puzzle Game Inspired by Ancient Classics
B. How to Protect Rare Ancient Books Today
C. The History of Ancient Chinese Classic Books
D. Modern Technology in Museum Exhibitions
In September 2024, the National Museum of Classic Books in Beijing launched an interactive puzzle game called Ancient Book Restorer—Hundred Cities Book to celebrate its 10th anniversary. The game, which is free to play, combines ancient Chinese classics with modern technology. Players use a WeChat mini-programme to scan QR codes on guidebooks and receive missions. The goal is to solve puzzles by finding clues hidden in exhibits like oracle bones, bamboo slips, and rare ancient books.
One of the key exhibits is the earliest edition of Shan Hai Jing (Classic of Mountains and Seas), published in 1180 during the Song Dynasty. To solve the first puzzle, players must understand the text and use a specially designed paper “ruler” that, when folded correctly, reveals the answer. Feng Wanwen, a player, enjoyed this process, saying it required both knowledge and creativity.
The game features(以……为特色) 83
exhibits, with over 20 providing clues. Players act as protectors of ancient books, reading and analyzing texts to solve puzzles. Dai Ying, founder of Puzzle Master, the game’s design team, explains that the game encourages players to engage deeply with the exhibits, becoming “cocreators” of the museum’s educational experience.
Players can choose between two versions: single-role or three-role. In the single-role version, players investigate why Shan Hai Jing turns its own pages at midnight. The three-role version requires teamwork and competition, as one player is secretly a saboteur. If the saboteur wins, the group faces the “consequences” of failing to protect the ancient books.
Since its launch, the game has become extremely popular. By late January 2025, about 1,000 players had participated, and reservation positions often sold out within minutes. Feng and her friend spent over an hour completing the game, finding the final puzzle’s answer to be a touching motto about preserving ancient classics.
The game is part of the Shanhaishe IP, a virtual community for ancient book protection launched by the museum in 2019. Gu Heng, director of the museum’s exhibition department, hopes to expand similar activities alongside future exhibitions.
5. What can be inferred about the role of the paper “ruler” in the game?
A. It presents the Song Dynasty history.
B. It is only for ancient book experts.
C. It needs creative folding to find answers.
D. It measures distances between mountains.
6. Why was the game designed to include interactive exhibits?
A. To test players’ memories of ancient texts.
B. To promote ancient book preservation.
C. To emphasize competition over cooperation.
D. To help players understand the exhibits better.
7. What does the underlined word “saboteur” in Paragraph 4 mean?
A. A player who helps others win.
B. A player who designs the puzzles.
C. A player who disturbs the game in secret.
D. A player who protects ancient books.
8. Which of the following would be the best title for the passage?
A. A Puzzle Game Inspired by Ancient Classics
B. How to Protect Rare Ancient Books Today
C. The History of Ancient Chinese Classic Books
D. Modern Technology in Museum Exhibitions
答案
B
【语篇解读】本文是一篇新闻报道。文章主要介绍了 2024 年 9 月北京国家典籍博物馆为庆祝建馆 10 周年推出的一款名为“古籍修复师——百城赋书”的互动解谜游戏。
5. C 解析:推理判断题。根据第二段“To solve the first puzzle, players must understand the text and use a specially designed paper 'ruler' that, when folded correctly, reveals the answer.”可知,这个纸质“尺子”需要通过创造性的折叠才能找到答案。故选 C。
6. D 解析:推理判断题。根据第三段最后一句“the game encourages players to engage deeply with the exhibits, becoming 'cocreators' of the museum's educational experience”可推断,游戏设计包含互动展品是为了帮助玩家更好地理解展品。故选 D。
7. C 解析:词义猜测题。根据第四段“The three-role version requires teamwork and competition, as one player is secretly a saboteur. If the saboteur wins, the group faces the 'consequences' of failing to protect the ancient books.”以及语境可知,saboteur 是指秘密干扰游戏、破坏团队保护古籍任务的玩家,如果他获胜,那么团队的保护任务就失败了。故选 C。
8. A 解析:标题归纳题。通读全文,并结合第一段“... an interactive puzzle game called Ancient Book Restorer—Hundred Cities Book to celebrate its 10th anniversary. The game, which is free to play, combines ancient Chinese classics with modern technology.”可知,文章主要介绍了北京国家典籍博物馆为庆祝建馆 10 周年推出了一款名为“古籍修复师——百城赋书”的互动解谜游戏,该游戏将中国古代经典与现代技术相结合,玩家通过解谜来深入了解展品。所以 A 选项“一款受古代经典启发的解谜游戏”符合文章主旨,可以作为最佳标题。故选 A。
【语篇解读】本文是一篇新闻报道。文章主要介绍了 2024 年 9 月北京国家典籍博物馆为庆祝建馆 10 周年推出的一款名为“古籍修复师——百城赋书”的互动解谜游戏。
5. C 解析:推理判断题。根据第二段“To solve the first puzzle, players must understand the text and use a specially designed paper 'ruler' that, when folded correctly, reveals the answer.”可知,这个纸质“尺子”需要通过创造性的折叠才能找到答案。故选 C。
6. D 解析:推理判断题。根据第三段最后一句“the game encourages players to engage deeply with the exhibits, becoming 'cocreators' of the museum's educational experience”可推断,游戏设计包含互动展品是为了帮助玩家更好地理解展品。故选 D。
7. C 解析:词义猜测题。根据第四段“The three-role version requires teamwork and competition, as one player is secretly a saboteur. If the saboteur wins, the group faces the 'consequences' of failing to protect the ancient books.”以及语境可知,saboteur 是指秘密干扰游戏、破坏团队保护古籍任务的玩家,如果他获胜,那么团队的保护任务就失败了。故选 C。
8. A 解析:标题归纳题。通读全文,并结合第一段“... an interactive puzzle game called Ancient Book Restorer—Hundred Cities Book to celebrate its 10th anniversary. The game, which is free to play, combines ancient Chinese classics with modern technology.”可知,文章主要介绍了北京国家典籍博物馆为庆祝建馆 10 周年推出了一款名为“古籍修复师——百城赋书”的互动解谜游戏,该游戏将中国古代经典与现代技术相结合,玩家通过解谜来深入了解展品。所以 A 选项“一款受古代经典启发的解谜游戏”符合文章主旨,可以作为最佳标题。故选 A。
解析
【分析】
1. 第5题是推理判断题,需定位原文第二段关于纸“尺子”的使用描述,明确其使用要求后匹配选项;
2. 第6题是推理判断题,需定位第三段中游戏设计互动展品的目的相关语句,分析其作用;
3. 第7题是词义猜测题,需结合第四段三角色版本的语境,尤其是saboteur获胜后的后果,推断该词含义;
4. 第8题是标题归纳题,需通读全文,抓住核心介绍的互动解谜游戏,匹配最贴合主旨的标题。
【解析】
5. 根据第二段“To solve the first puzzle, players must understand the text and use a specially designed paper 'ruler' that, when folded correctly, reveals the answer.”可知,纸质“尺子”需正确折叠(即创造性折叠)才能找到答案,故选C。
6. 根据第三段最后一句“the game encourages players to engage deeply with the exhibits, becoming 'cocreators' of the museum's educational experience”可推断,设计互动展品是为了帮助玩家更好地理解展品,故选D。
7. 根据第四段“one player is secretly a saboteur. If the saboteur wins, the group faces the 'consequences' of failing to protect the ancient books.”可知,该角色会秘密干扰游戏,导致团队任务失败,故选C。
8. 全文围绕北京国家典籍博物馆推出的一款结合古代经典与现代技术的互动解谜游戏展开,A选项“一款受古代经典启发的解谜游戏”贴合主旨,故选A。
【答案】
5.C 6.D 7.C 8.A
【知识点】
英语阅读理解、推理判断、标题归纳
【点评】
本文为新闻报道类英语阅读理解,考查学生的细节推理、词义猜测及主旨归纳能力,需结合原文语境分析选项,整体难度适中。
【难度系数】
0.6
1. 第5题是推理判断题,需定位原文第二段关于纸“尺子”的使用描述,明确其使用要求后匹配选项;
2. 第6题是推理判断题,需定位第三段中游戏设计互动展品的目的相关语句,分析其作用;
3. 第7题是词义猜测题,需结合第四段三角色版本的语境,尤其是saboteur获胜后的后果,推断该词含义;
4. 第8题是标题归纳题,需通读全文,抓住核心介绍的互动解谜游戏,匹配最贴合主旨的标题。
【解析】
5. 根据第二段“To solve the first puzzle, players must understand the text and use a specially designed paper 'ruler' that, when folded correctly, reveals the answer.”可知,纸质“尺子”需正确折叠(即创造性折叠)才能找到答案,故选C。
6. 根据第三段最后一句“the game encourages players to engage deeply with the exhibits, becoming 'cocreators' of the museum's educational experience”可推断,设计互动展品是为了帮助玩家更好地理解展品,故选D。
7. 根据第四段“one player is secretly a saboteur. If the saboteur wins, the group faces the 'consequences' of failing to protect the ancient books.”可知,该角色会秘密干扰游戏,导致团队任务失败,故选C。
8. 全文围绕北京国家典籍博物馆推出的一款结合古代经典与现代技术的互动解谜游戏展开,A选项“一款受古代经典启发的解谜游戏”贴合主旨,故选A。
【答案】
5.C 6.D 7.C 8.A
【知识点】
英语阅读理解、推理判断、标题归纳
【点评】
本文为新闻报道类英语阅读理解,考查学生的细节推理、词义猜测及主旨归纳能力,需结合原文语境分析选项,整体难度适中。
【难度系数】
0.6
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